Singleton Pattern
The Singleton pattern ensures that a class has only one instance and provides a global point of access to it.
When to Use:
Use the Singleton pattern when you need exactly one instance of a class to control the actions, such as in logging, managing a connection pool, or in cases where a single instance should coordinate actions across the system.
Example
Pros:
- Controlled access to the sole instance.
- Reduced memory footprint as the instance is created only once.
Cons:
- Can introduce global state into an application, which can lead to hard-to-debug issues.
- Makes unit testing difficult due to the tight coupling of code to the Singleton instance.